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Hiển thị các bài đăng có nhãn HTC Vive. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn HTC Vive. Hiển thị tất cả bài đăng

Thứ Hai, 5 tháng 9, 2016

I tried a VR backpack PC for the HTC Vive and it was pretty cool

Thứ Hai, 5 tháng 9, 2016 - 0 Comments

Image: michael rathmayr/mashable

VR backpacks are officially a thing. 

HP, MSI and Zotac all announced VR backpacks, which are basically just battery-powered gaming laptops, with shoulder straps this year. And at IFA 2016, I finally got to try one for myself from XMG.

The difference with the German computer maker's "Walker VR Backpack" is that it's the first one that's actually shipping this year. Everyone else's VR backpacks are still concepts with no concrete pricing or launch dates.

The first thing I noticed before putting the Walker on was how dorky it looked. As if wearing the HTC Vive and holding two wand-like controllers in my hands wasn't silly looking, wearing a VR backpack, which at best is still a mess of dangling wires, makes you look like a "geeky version of RoboCop" according to my colleague, Stan Schroeder.

Image: michael rathmayr/mashable

Once worn, though, I was shocked at how light the entire thing felt. At around seven pounds, I was still able to comfortably walk around in my little booth box as I played Space Pirate Trainer, a VR game for the HTC Vive where you're shooting robotic orbs and dodging laser fire.

The VR backpack is powered by an Intel Core i7-6700 HQ process, NVIDIA GTX 1070 graphics, up to 32GB of DDR4 RAM and has room for two solid-state drives. It can beam what's happening to a monitor wirelessly and has several ports including an HDMI, DisplayPort, 6 USB ports and an ethernet port.

The biggest hurdle XMG needed to overcome was power management. The Walker uses two huge block batteries, which are good for up to 60 minutes of continuous VR time. It's not very long, but at least you can swap them out for freshly charged ones.

Image: michael rathmayr/mashable

I still think VR backpacks are too over-the-top, but I like being able to have room-scale VR experiences with the Vive without needing to worry about tripping over a huge cable coming out of the headset.

The XMG Walker's not the most elegant VR backpack (HTC's Omen X looks much cleaner), but it's a decent start for VR enthusiasts who want a high-end VR experience on the go. (Not that anyone should be playing games like Space Pirate Trainers in public, anyway.)

The big kicker is its price: 4,799 Euro, which comes out to around $5,353. That's the price without any VR headsets. Yikes.

I tried a VR backpack PC for the HTC Vive and it was pretty cool

Image: michael rathmayr/mashable

VR backpacks are officially a thing. 

HP, MSI and Zotac all announced VR backpacks, which are basically just battery-powered gaming laptops, with shoulder straps this year. And at IFA 2016, I finally got to try one for myself from XMG.

The difference with the German computer maker's "Walker VR Backpack" is that it's the first one that's actually shipping this year. Everyone else's VR backpacks are still concepts with no concrete pricing or launch dates.

The first thing I noticed before putting the Walker on was how dorky it looked. As if wearing the HTC Vive and holding two wand-like controllers in my hands wasn't silly looking, wearing a VR backpack, which at best is still a mess of dangling wires, makes you look like a "geeky version of RoboCop" according to my colleague, Stan Schroeder.

Image: michael rathmayr/mashable

Once worn, though, I was shocked at how light the entire thing felt. At around seven pounds, I was still able to comfortably walk around in my little booth box as I played Space Pirate Trainer, a VR game for the HTC Vive where you're shooting robotic orbs and dodging laser fire.

The VR backpack is powered by an Intel Core i7-6700 HQ process, NVIDIA GTX 1070 graphics, up to 32GB of DDR4 RAM and has room for two solid-state drives. It can beam what's happening to a monitor wirelessly and has several ports including an HDMI, DisplayPort, 6 USB ports and an ethernet port.

The biggest hurdle XMG needed to overcome was power management. The Walker uses two huge block batteries, which are good for up to 60 minutes of continuous VR time. It's not very long, but at least you can swap them out for freshly charged ones.

Image: michael rathmayr/mashable

I still think VR backpacks are too over-the-top, but I like being able to have room-scale VR experiences with the Vive without needing to worry about tripping over a huge cable coming out of the headset.

The XMG Walker's not the most elegant VR backpack (HTC's Omen X looks much cleaner), but it's a decent start for VR enthusiasts who want a high-end VR experience on the go. (Not that anyone should be playing games like Space Pirate Trainers in public, anyway.)

The big kicker is its price: 4,799 Euro, which comes out to around $5,353. That's the price without any VR headsets. Yikes.

I tried a VR backpack PC for the HTC Vive and it was pretty cool

Image: michael rathmayr/mashable

VR backpacks are officially a thing. 

HP, MSI and Zotac all announced VR backpacks, which are basically just battery-powered gaming laptops, with shoulder straps this year. And at IFA 2016, I finally got to try one for myself from XMG.

The difference with the German computer maker's "Walker VR Backpack" is that it's the first one that's actually shipping this year. Everyone else's VR backpacks are still concepts with no concrete pricing or launch dates.

The first thing I noticed before putting the Walker on was how dorky it looked. As if wearing the HTC Vive and holding two wand-like controllers in my hands wasn't silly looking, wearing a VR backpack, which at best is still a mess of dangling wires, makes you look like a "geeky version of RoboCop" according to my colleague, Stan Schroeder.

Image: michael rathmayr/mashable

Once worn, though, I was shocked at how light the entire thing felt. At around seven pounds, I was still able to comfortably walk around in my little booth box as I played Space Pirate Trainer, a VR game for the HTC Vive where you're shooting robotic orbs and dodging laser fire.

The VR backpack is powered by an Intel Core i7-6700 HQ process, NVIDIA GTX 1070 graphics, up to 32GB of DDR4 RAM and has room for two solid-state drives. It can beam what's happening to a monitor wirelessly and has several ports including an HDMI, DisplayPort, 6 USB ports and an ethernet port.

The biggest hurdle XMG needed to overcome was power management. The Walker uses two huge block batteries, which are good for up to 60 minutes of continuous VR time. It's not very long, but at least you can swap them out for freshly charged ones.

Image: michael rathmayr/mashable

I still think VR backpacks are too over-the-top, but I like being able to have room-scale VR experiences with the Vive without needing to worry about tripping over a huge cable coming out of the headset.

The XMG Walker's not the most elegant VR backpack (HTC's Omen X looks much cleaner), but it's a decent start for VR enthusiasts who want a high-end VR experience on the go. (Not that anyone should be playing games like Space Pirate Trainers in public, anyway.)

The big kicker is its price: 4,799 Euro, which comes out to around $5,353. That's the price without any VR headsets. Yikes.

I tried a VR backpack PC for the HTC Vive and it was pretty cool

Image: michael rathmayr/mashable

VR backpacks are officially a thing. 

HP, MSI and Zotac all announced VR backpacks, which are basically just battery-powered gaming laptops, with shoulder straps this year. And at IFA 2016, I finally got to try one for myself from XMG.

The difference with the German computer maker's "Walker VR Backpack" is that it's the first one that's actually shipping this year. Everyone else's VR backpacks are still concepts with no concrete pricing or launch dates.

The first thing I noticed before putting the Walker on was how dorky it looked. As if wearing the HTC Vive and holding two wand-like controllers in my hands wasn't silly looking, wearing a VR backpack, which at best is still a mess of dangling wires, makes you look like a "geeky version of RoboCop" according to my colleague, Stan Schroeder.

Image: michael rathmayr/mashable

Once worn, though, I was shocked at how light the entire thing felt. At around seven pounds, I was still able to comfortably walk around in my little booth box as I played Space Pirate Trainer, a VR game for the HTC Vive where you're shooting robotic orbs and dodging laser fire.

The VR backpack is powered by an Intel Core i7-6700 HQ process, NVIDIA GTX 1070 graphics, up to 32GB of DDR4 RAM and has room for two solid-state drives. It can beam what's happening to a monitor wirelessly and has several ports including an HDMI, DisplayPort, 6 USB ports and an ethernet port.

The biggest hurdle XMG needed to overcome was power management. The Walker uses two huge block batteries, which are good for up to 60 minutes of continuous VR time. It's not very long, but at least you can swap them out for freshly charged ones.

Image: michael rathmayr/mashable

I still think VR backpacks are too over-the-top, but I like being able to have room-scale VR experiences with the Vive without needing to worry about tripping over a huge cable coming out of the headset.

The XMG Walker's not the most elegant VR backpack (HTC's Omen X looks much cleaner), but it's a decent start for VR enthusiasts who want a high-end VR experience on the go. (Not that anyone should be playing games like Space Pirate Trainers in public, anyway.)

The big kicker is its price: 4,799 Euro, which comes out to around $5,353. That's the price without any VR headsets. Yikes.

I tried a VR backpack PC for the HTC Vive and it was pretty cool

Image: michael rathmayr/mashable

VR backpacks are officially a thing. 

HP, MSI and Zotac all announced VR backpacks, which are basically just battery-powered gaming laptops, with shoulder straps this year. And at IFA 2016, I finally got to try one for myself from XMG.

The difference with the German computer maker's "Walker VR Backpack" is that it's the first one that's actually shipping this year. Everyone else's VR backpacks are still concepts with no concrete pricing or launch dates.

The first thing I noticed before putting the Walker on was how dorky it looked. As if wearing the HTC Vive and holding two wand-like controllers in my hands wasn't silly looking, wearing a VR backpack, which at best is still a mess of dangling wires, makes you look like a "geeky version of RoboCop" according to my colleague, Stan Schroeder.

Image: michael rathmayr/mashable

Once worn, though, I was shocked at how light the entire thing felt. At around seven pounds, I was still able to comfortably walk around in my little booth box as I played Space Pirate Trainer, a VR game for the HTC Vive where you're shooting robotic orbs and dodging laser fire.

The VR backpack is powered by an Intel Core i7-6700 HQ process, NVIDIA GTX 1070 graphics, up to 32GB of DDR4 RAM and has room for two solid-state drives. It can beam what's happening to a monitor wirelessly and has several ports including an HDMI, DisplayPort, 6 USB ports and an ethernet port.

The biggest hurdle XMG needed to overcome was power management. The Walker uses two huge block batteries, which are good for up to 60 minutes of continuous VR time. It's not very long, but at least you can swap them out for freshly charged ones.

Image: michael rathmayr/mashable

I still think VR backpacks are too over-the-top, but I like being able to have room-scale VR experiences with the Vive without needing to worry about tripping over a huge cable coming out of the headset.

The XMG Walker's not the most elegant VR backpack (HTC's Omen X looks much cleaner), but it's a decent start for VR enthusiasts who want a high-end VR experience on the go. (Not that anyone should be playing games like Space Pirate Trainers in public, anyway.)

The big kicker is its price: 4,799 Euro, which comes out to around $5,353. That's the price without any VR headsets. Yikes.

Chủ Nhật, 4 tháng 9, 2016

I tried a VR backpack PC for the HTC Vive and it was pretty cool

Chủ Nhật, 4 tháng 9, 2016 - 0 Comments

Image: michael rathmayr/mashable

VR backpacks are officially a thing. 

HP, MSI and Zotac all announced VR backpacks, which are basically just battery-powered gaming laptops, with shoulder straps this year. And at IFA 2016, I finally got to try one for myself from XMG.

The difference with the German computer maker's "Walker VR Backpack" is that it's the first one that's actually shipping this year. Everyone else's VR backpacks are still concepts with no concrete pricing or launch dates.

The first thing I noticed before putting the Walker on was how dorky it looked. As if wearing the HTC Vive and holding two wand-like controllers in my hands wasn't silly looking, wearing a VR backpack, which at best is still a mess of dangling wires, makes you look like a "geeky version of RoboCop" according to my colleague, Stan Schroeder.

Image: michael rathmayr/mashable

Once worn, though, I was shocked at how light the entire thing felt. At around seven pounds, I was still able to comfortably walk around in my little booth box as I played Space Pirate Trainer, a VR game for the HTC Vive where you're shooting robotic orbs and dodging laser fire.

The VR backpack is powered by an Intel Core i7-6700 HQ process, NVIDIA GTX 1070 graphics, up to 32GB of DDR4 RAM and has room for two solid-state drives. It can beam what's happening to a monitor wirelessly and has several ports including an HDMI, DisplayPort, 6 USB ports and an ethernet port.

The biggest hurdle XMG needed to overcome was power management. The Walker uses two huge block batteries, which are good for up to 60 minutes of continuous VR time. It's not very long, but at least you can swap them out for freshly charged ones.

Image: michael rathmayr/mashable

I still think VR backpacks are too over-the-top, but I like being able to have room-scale VR experiences with the Vive without needing to worry about tripping over a huge cable coming out of the headset.

The XMG Walker's not the most elegant VR backpack (HTC's Omen X looks much cleaner), but it's a decent start for VR enthusiasts who want a high-end VR experience on the go. (Not that anyone should be playing games like Space Pirate Trainers in public, anyway.)

The big kicker is its price: 4,799 Euro, which comes out to around $5,353. That's the price without any VR headsets. Yikes.

I tried a VR backpack PC for the HTC Vive and it was pretty cool

Image: michael rathmayr/mashable

VR backpacks are officially a thing. 

HP, MSI and Zotac all announced VR backpacks, which are basically just battery-powered gaming laptops, with shoulder straps this year. And at IFA 2016, I finally got to try one for myself from XMG.

The difference with the German computer maker's "Walker VR Backpack" is that it's the first one that's actually shipping this year. Everyone else's VR backpacks are still concepts with no concrete pricing or launch dates.

The first thing I noticed before putting the Walker on was how dorky it looked. As if wearing the HTC Vive and holding two wand-like controllers in my hands wasn't silly looking, wearing a VR backpack, which at best is still a mess of dangling wires, makes you look like a "geeky version of RoboCop" according to my colleague, Stan Schroeder.

Image: michael rathmayr/mashable

Once worn, though, I was shocked at how light the entire thing felt. At around seven pounds, I was still able to comfortably walk around in my little booth box as I played Space Pirate Trainer, a VR game for the HTC Vive where you're shooting robotic orbs and dodging laser fire.

The VR backpack is powered by an Intel Core i7-6700 HQ process, NVIDIA GTX 1070 graphics, up to 32GB of DDR4 RAM and has room for two solid-state drives. It can beam what's happening to a monitor wirelessly and has several ports including an HDMI, DisplayPort, 6 USB ports and an ethernet port.

The biggest hurdle XMG needed to overcome was power management. The Walker uses two huge block batteries, which are good for up to 60 minutes of continuous VR time. It's not very long, but at least you can swap them out for freshly charged ones.

Image: michael rathmayr/mashable

I still think VR backpacks are too over-the-top, but I like being able to have room-scale VR experiences with the Vive without needing to worry about tripping over a huge cable coming out of the headset.

The XMG Walker's not the most elegant VR backpack (HTC's Omen X looks much cleaner), but it's a decent start for VR enthusiasts who want a high-end VR experience on the go. (Not that anyone should be playing games like Space Pirate Trainers in public, anyway.)

The big kicker is its price: 4,799 Euro, which comes out to around $5,353. That's the price without any VR headsets. Yikes.

Thứ Bảy, 3 tháng 9, 2016

I tried a VR backpack PC for the HTC Vive and it was pretty cool

Thứ Bảy, 3 tháng 9, 2016 - 0 Comments

Image: michael rathmayr/mashable

VR backpacks are officially a thing. 

HP, MSI and Zotac all announced VR backpacks, which are basically just battery-powered gaming laptops, with shoulder straps this year. And at IFA 2016, I finally got to try one for myself from XMG.

The difference with the German computer maker's "Walker VR Backpack" is that it's the first one that's actually shipping this year. Everyone else's VR backpacks are still concepts with no concrete pricing or launch dates.

The first thing I noticed before putting the Walker on was how dorky it looked. As if wearing the HTC Vive and holding two wand-like controllers in my hands wasn't silly looking, wearing a VR backpack, which at best is still a mess of dangling wires, makes you look like a "geeky version of RoboCop" according to my colleague, Stan Schroeder.

Image: michael rathmayr/mashable

Once worn, though, I was shocked at how light the entire thing felt. At around seven pounds, I was still able to comfortably walk around in my little booth box as I played Space Pirate Trainer, a VR game for the HTC Vive where you're shooting robotic orbs and dodging laser fire.

The VR backpack is powered by an Intel Core i7-6700 HQ process, NVIDIA GTX 1070 graphics, up to 32GB of DDR4 RAM and has room for two solid-state drives. It can beam what's happening to a monitor wirelessly and has several ports including an HDMI, DisplayPort, 6 USB ports and an ethernet port.

The biggest hurdle XMG needed to overcome was power management. The Walker uses two huge block batteries, which are good for up to 60 minutes of continuous VR time. It's not very long, but at least you can swap them out for freshly charged ones.

Image: michael rathmayr/mashable

I still think VR backpacks are too over-the-top, but I like being able to have room-scale VR experiences with the Vive without needing to worry about tripping over a huge cable coming out of the headset.

The XMG Walker's not the most elegant VR backpack (HTC's Omen X looks much cleaner), but it's a decent start for VR enthusiasts who want a high-end VR experience on the go. (Not that anyone should be playing games like Space Pirate Trainers in public, anyway.)

The big kicker is its price: 4,799 Euro, which comes out to around $5,353. That's the price without any VR headsets. Yikes.

Chủ Nhật, 8 tháng 5, 2016

HTC Vive experiment delivers full arm tracking in virtual reality

Chủ Nhật, 8 tháng 5, 2016 - 0 Comments

Current virtual reality systems like the HTC Vive can track your VR position relative to your real world body movements, as well as track your hand movements via controllers or gloves. But a new experiment from Manus VR allows you to submerge your body even deeper into VR, in this case, all the way up to your arms.

The company, which showed off its VR gloves last year, just released footage of an experimental experience that allows you to have your arm and elbow movements tracked in VR. The dynamic sets up all kinds of new scenarios, including more realistic VR boxing matches, VR archery as well as VR interfaces that you could access on your arms.

Although the demonstration uses the HTC Vive, with its two controllers strapped to the user's arms, the company says this is only an experiment. No date has been set to offer the usability seen in the video to consumers, but the feature will be released as a part of the Manus SDK in June. Additionally, Manus VR is working on replicating the experiment on the Oculus and the PlayStation VR, so we're likely to see this eventually make its way to the public in some form in the not too distant future. 

That's right, we're now one step closer to a full-body VR suit. The Star Trek holodeck is coming! 

Thứ Ba, 26 tháng 4, 2016

HTC launches $100 million virtual reality fund

Thứ Ba, 26 tháng 4, 2016 - 0 Comments

Htcviv33
Image: M Bowles

The burgeoning virtual reality industry is all about creating simulated realities, but for VR startups focused on the HTC Vive, things just got a lot more real.

HTC has announced the launch of Vive X, a $100 million fund designed to foster the growth of VR startups around the world.

"Virtual reality is changing the world, yet to do that effectively it needs a healthy ecosystem to expand into the mass market," Cher Wang, CEO HTC, said in a statement released on Tuesday. "Through HTC Vive, we look forward to enabling global talent to create interesting and compelling content and to help shape the future of this industry."

With offices in San Francisco, Beijing and Taipei, the fund will be devoted to all manner of VR startups, including accessories makers, content creators and, of course, apps.

The company is framing the initiative as a global VR accelerator and, beyond what it means for existing and new VR startups, it demonstrates that HTC is seriously committed to making real inroads in VR. The HTC Vive isn't just an also-ran experiment.

And that's an important distinction.

With heavyweight Facebook backing the Oculus Rift, backed by billions and the world's large social network and Sony's PSVR coming later this year, HTC's competition in the space is significant. But while the company is known more for its mobile phone products, by some accounts the Vive offers the best overall VR experience of all the VR headsets currently available. That likely won't be enough to make the device a success, but by plunging $100 million into companies supporting the device, it may improve its chances.

htc vive

HTC Vive user during the 1st TES conference held by Tmall.com of Alibaba Group in Hangzhou city, east China's Zhejiang province, 11 April 2016.

Image: Imaginechina/Associated Press

Nevertheless, such grand acts of financial might are never a guarantee of anything when it comes to new markets. Back in 2013, Google famously teamed up with several major venture capital firms to support Google Glass-oriented ventures, but just a few years later, Glass has largely disappeared from the public's consciousness.

But the difference here is that HTC's fund is helping to power a technology being embraced by a wide array of interests, from Hollywood to the gaming industry.

None of that will guarantee the Vive a seat at the VR table as it truly takes off in the next couple of years, but it does put the company firmly in the middle of the action, even if its headset struggles to catch on in the face of stiff competition.

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