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Chủ Nhật, 8 tháng 5, 2016

Creating graffiti in VR looks so real, you can almost smell the fumes

Chủ Nhật, 8 tháng 5, 2016 - 0 Comments

If virtual reality has taught us anything in its short time as a consumer product, it's that painting in thin air is magical. Now here comes Kingspray Graffiti Simulator VR to remind us that 2D painting can be pretty amazing as well.

The app already exists in non-VR form, but here it is running on an HTC Vive. It's neat to see how standing in the 3D space matters even when you're painting on a flat surface. Your virtual can's distance from the wall influences how much the spray disperses before it sets.

It's the sense of authenticity that sells this app more than anything, from the photorealistic play space to the apparent abundance and flexibility of features. You can learn more on Kingspray's website.

Tron Light Cycle rollercoaster video looks like a scene from the movie

Last year, we told you about the amazing new Tron-inspired rollercoaster planned for the Shanghai Disney Resort. But back then we only had concept drawings. Now the Lightcycle Power Run rollercoaster is finished and has started taking passengers, and the ride lives up to last year's hype. 

In a video posted on Sunday, a rider gives us a first-person point of view as the Tron rollercoaster whizzes through a maze of futuristic twists and turns. This might be as close as you'll get (for now) to riding a real Tron light cycle in a similarly Tron-esque environment. 

Is it worth taking a trip all the way to China? Watch the video (above) and judge for yourself. 

Panono's throwable 360-degree camera is for enthusiasts only

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Image: Tyler Essary/Mashable

When it was unveiled in 2011, the Panono, a toss-able sphere of cameras, was seen as a harbinger of the consumer 360-degree content revolution.

A successful crowdfunding campaign on Indiegogo a few years later pushed it closer to reality and finally into people's hands this year.

But the 360-degree landscape has changed dramatically in the last five years. The rise of virtual reality headsets has helped create an explosion of interest in 360-degree photography and videos.

Consumer 360-degree cameras like Ricoh's Theta S and the 360fly have helped put the technology in consumer hands and Samsung and LG will soon release their own Gear 360 and 360 Cam, respectively, to really bring 360-degree content to the masses.

Is there even any room for an expensive $1,500 ball-shaped camera that only takes photos and not videos?

Photos only, no video

Lofty price aside, the Panono is a different kind of 360-degree camera.

It starts with its appearance. The grapefruit-sized camera is covered with 36 cameras — each a 3-megapixel camera — which all fire off simultaneously at the same time when the shutter button is activated. Software then stitches all 36 images into a single 108-megapixel photo, which is then viewable in 360-degrees either on your smartphone or on the web.

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Image: tyler essary/mashable

As I said earlier, the Panono doesn't shoot video — not even at low framerates.

When I asked Jonas Pfeil, the inventor of the Panono, and co-founder and president of the company of the same name, why the camera doesn't shoot video, he told me he wanted to focus specifically on still photography.

I have no doubt including video recording would have been a technical challenge, especially with all the stitching the software would need to do. Not to mention it would have increased the cost of the camera.

The Panono comes with 16GB of internal storage (there's no memory card slot for adding more). The company claims the battery is good for taking up to 200 shots. On average, I managed around 125-150 photos on a single charge before the battery died; this was with me turning the camera on/off to conserve power throughout a day of shooting.

Shooting spherical photos

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Image: Tyler Essary/Mashable

OK, so still photos only, it is. I've tried a handful of 360-degree cameras and even a few smartphone apps (like Google's Cardboard Camera) that can be used to take 360-degree photos and the results have always been mostly mediocre.

The photos from most consumer 360-degree cameras have low resolution. LG's 360 Cam, for example, takes 16-megapixel spherical images. For 360-degree content to really shine, they need to be really, really high-resolution — so sharp you can't see any blurriness and you think you're actually looking at reality (or as close to reality as possible).

With 108-megapixels of resolution to work with, the Panono, is supposed to embarrass any cheaper 360-degree cameras.

After trying out the Panono, I can't say it really does. Image quality is so-so. Panono photos are higher resolution and sharper than its cheaper competitors, but the end result can be a hit or a miss. Sometimes photos looked great and sometimes they looked disgusting. Sometimes the you can't really make out the stitching between each image and sometimes it's so visible, it's terrifying (like a geometric Picasso painting).

There are a few ways to take 360 pics with the Panono:

  • Hold it in your hand and press the shutter button or use the app as a remote

  • Attach it on a tripod and use the app as a remote

  • Attach it on Panono's selfie stick rod and use the included shutter button on the handle

  • Throw it in the air and it'll take a photo at its highest point

After some trial and error, I learned the best way is to place it on a tripod or use a selfie stick. Taking photos with these two methods gave me the sharpest spherical photos (most of the time). I also learned the Panono isn't very good at stitching faces that are placed inches away from the camera. You end up with a lot of distorted faces.

Here are three spherical photos taken with my hand, selfie stick and tossing method:

Holding the Panono up means my hand is always blocking the cameras on the bottom half of the Panono. The downside to using the tripod and selfie stick is that you'll need to buy a special Panono tripod adapter ($35) or the selfie stick ($45). On top of the $1,500 for the camera, that's not something I would be willing to pay for.

The Panono's charm is, of course, the ability to throw it in the air. When you toss it up, sensors inside detect when it has reached its peak and then automatically takes a picture.

It sounds great on paper, and a whole of fun, but it's actually not for a couple of reasons:

  1. The Panono isn't drop proof, so if you don't catch it and it hits the ground, it'll likely break and then you'll be out $1,500

  2. You have to throw it straight up, any shake or spin prevent will either prevent a photo from being taken (the LED on top will flash red and make an error sound)

  3. The pics always come out sideways and look worse than ones taken with the selfie stick on tripod

For what it's worth, you can fix the sideways 360-degree photos by re-aligning the horizon when you log into your Panono account on a computer. There's no automatic re-align feature, so you'll have to fiddle with a couple of sliders to get correct the image. Kind of a pain in the butt, but it's better than not being able to fix them at all.

Here are some of my favorite ones Panono 360-degree pics:

And here's what a poorly stitched 360-degree pic looks like:

You can find all the photos I've made public on my Panono profile here.

Sharing and viewing

I haven't even talked about how 360-degree photos are rendered.

After you've taken a bunch of 360-degree photos, you need to use the Panono phone app to process them. Right now, the app is iOS only (it's in beta for Android).

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The Panono app.

Image: Screenshot

Rendering 360-degree photos involves connecting the Panono to the app over Wi-Fi, downloading the unstitched RAW files, uploading them into the cloud and then waiting for them to process (stitch and render).

Downloading and uploading pics takes only a few seconds, but waiting for your 108-megapixel 360-degree photos to process can taken anywhere between 13-20 minutes if you have a fast internet connection.

Once they're done processing (however long it'll take for you), then you can view them either on your phone or online. Additionally, you can share them to Twitter and Facebook, but you'll only be able to view as a 360-degree video in the latter. Sharing a photo to Twitter just shares the link out to your online profile.

Wait for for version 2.0

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The Panono is certainly a different kind of camera, but I can't wholeheartedly recommend it just yet. It's expensive and doesn't shoot video. The coolest feature — the throw-in-the-air-to-take-photo — also needs some more tuning. Oh, and the camera needs to be made drop-proof. Seriously.

All of these things are surely coming in version 2.0 along with a lower price. The Panono is a fun camera for the 360-degree enthusiast, but everyone else should wait until it does more and gets cheaper.

Panono

The Good

Higher-resolution than cheaper 360-degree cameras 360-degree photos are shareable on Facebook

The Bad

Expensive Selfie stick and tripod adapter cost extra Processing time is long Throwing method isn't the best Not drop-proof

The Bottom Line

The Panono is a fun camera for early adopters, but it's too pricey and the photos are too hit-or-miss for anyone else.

Have something to add to this story? Share it in the comments.

Computers are taking over jobs but that doesn't have to be a bad thing

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3D Rendering, Robot and laptop, stock exchange trading.
Image: Westend61/GETTY IMAGES

Losing jobs to technology is nothing new. Since the industrial revolution, roles that were once exclusively performed by humans have been slowly but steadily replaced by some form of automated machinery. Even in cases where the human worker is not completely replaced by a machine, humans have learned to rely on a battery of machinery to be more efficient and accurate.

A report from the Oxford Martin School’s Programme on the Impacts of Future Technology said that 47 percent of all jobs in the U.S. are likely to be replaced by automated systems. Among the jobs soon to be replaced by machines are real estate brokers, animal breeders, tax advisers, data entry workers, receptionists and various personal assistants.

47% of all jobs in the U.S. are likely to be replaced by automated systems.

But you won’t need to pack up your desk and hand over to a computer just yet, and in fact jobs that require a certain level of social intelligence and creativity such as in education, healthcare, the arts and media are likely to remain in demand from humans, because such tasks remain difficult to be computerized.

Like it or not, we now live in an era dominated by artificial intelligence(A.I.). A.I. can be seen as a collection of technologies that can be used to imitate or even to outperform tasks performed by humans using machines.

We might not first see it but we cannot avoid running into one or more systems that use some form of an A.I. algorithm in our day-to-day activities  such as searching for some information using Google, purchasing a recommended product on Amazon, or recognizing faces in an image uploaded to Facebook.

Deep learning

Recent breakthroughs in A.I. are largely attributable to a technique called deep learning. Often known as machine learning or neural networking, deep learning involves “training” a computer model so it can recognize objects from images. The power of deep learning-based A.I. systems lies in their ability to automatically detect noticeable features and use them to solve hard recognition problems.

It is often difficult for a human to explain the exact procedure at a sufficiently detailed level.

Although humans could easily perform such recognition tasks almost unconsciously, it is often difficult for a human to explain the exact procedure at a sufficiently detailed level so that it could be programmed into a computer.

With deep learning all this has changed. Now, deep learning-based A.I. systems can figure out the important features for solving difficult problems that were once thought to be solvable exclusively by humans.

And as a result, humans will have to mentally prepare for the fact that some of our jobs will be lost to A.I. systems. We might even have to call A.I. systems our colleagues or bosses in the near future.

But despite the deeper level of knowledge that our computers will soon acquire, losing our jobs to machines doesn’t have to be a bad thing. Letting machines do the bulk of the work means that humans will be freed from routine tasks that computers are better at performing with higher accuracy rates, such as driving cars.

This should enable humans to think like humans instead of machines. It will also free up time and energy for humans to engage in more creative and intellectually stimulating activities, possibly assisted by A.I.

Emotional intelligence

A.I. systems have already become far too complicated for the average person to understand, let alone repair, so there will be new roles created which will require people who can act as intermediaries between computers and humans.

Similar to professions such as medicine or law, where professionals with specialized skills are required to interpret technical details for everyday folk, we will need professionals who speak the language of A.I.

Ethical issues arising from human and AI co-working environments is a real concern.

These professionals may vary in their skills and are likely to consist of software developers, computer scientists and data scientists.

But ethical issues arising from human and A.I. co-working environments is a real concern. It is one thing getting a face incorrectly recognized in an image uploaded to Facebook, but a totally different matter if cancer is misdiagnosed by an A.I., which could very easily happen. After all, computers make mistakes, just as people do

Although A.I.-based systems are becoming smarter than humans in many fields, these systems are far from perfect and are unlikely to ever be perfect considering the unpredictable learning mechanisms they use.

That said, it is likely to be the social and cultural changes that will be the real challenge, rather than the technical challenge of A.I. itself. So while robots taking over our jobs can be a good thing, only time will tell if we are ready to accept them as our co-workers.

Danushka Bollegala is a senior lecturer at the Department of Computer Science at University of Liverpool.

This article originally published at The Conversation here

HTC Vive experiment delivers full arm tracking in virtual reality

Current virtual reality systems like the HTC Vive can track your VR position relative to your real world body movements, as well as track your hand movements via controllers or gloves. But a new experiment from Manus VR allows you to submerge your body even deeper into VR, in this case, all the way up to your arms.

The company, which showed off its VR gloves last year, just released footage of an experimental experience that allows you to have your arm and elbow movements tracked in VR. The dynamic sets up all kinds of new scenarios, including more realistic VR boxing matches, VR archery as well as VR interfaces that you could access on your arms.

Although the demonstration uses the HTC Vive, with its two controllers strapped to the user's arms, the company says this is only an experiment. No date has been set to offer the usability seen in the video to consumers, but the feature will be released as a part of the Manus SDK in June. Additionally, Manus VR is working on replicating the experiment on the Oculus and the PlayStation VR, so we're likely to see this eventually make its way to the public in some form in the not too distant future. 

That's right, we're now one step closer to a full-body VR suit. The Star Trek holodeck is coming! 

Nike showcases sports recovery chair that heats, cools with style

It's not the fountain of youth, but according to its creator it could give athletes a distinct advantage over opponents.

The Microclimate Chair, created by LA-based architect Greg Lynn, allows athletes in sports such as basketball to get quick heating or cooling therapy by simply sitting in the chair rather than hopping in an ice bath or wrapping themselves in mounds of towels.

Made from a combination of flexible carbon tape and carbon weave, the chair is embedded with roughly 70 Peltier thermoelectric pads that either heat up or cool down based on the level of electrical charge. Framing the outer edge of the chair is a tube that distributes air around the person's body, which is designed to reduce humidity. The combination of the heating, cool and air is thought to be perfect for treating an athlete's muscles during breaks in a game.

According to Dezeen, the chair was created for Nike's "The Nature of Motion" exhibition for Milano Design Week 2016. There are no plans to offer the chair for sale, but for rich athletes with the cash to fund such a throne-like sports recovery device, the idea is out there just waiting for support.

Thứ Bảy, 7 tháng 5, 2016

Apple links up with Facebook to help you honor mom on Mother's Day

Thứ Bảy, 7 tháng 5, 2016 - 0 Comments

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One of the photos included in Apple's Mother's Day slideshow.
Image: Apple

In honor of Mother's Day on Sunday, Apple has created a site that allows anyone to add a photo of their own mother to a rolling slideshow of mothers from around the world.

The site is MomsShotOniPhone and using it is as simple as most iApps. You simply visit the site, enter your first name and last initial and then add a photo of you and your mother.

Despite the sweet sentiment, as with all corporate moves, it pays to read the fine print

When you're done, you're given a one-click option to post the slideshow to your Facebook account. Once it's posted to your Facebook feed, watch as a soft music bed plays and mothers from various Apple fans fade in and out of the frame just before ending with the image you uploaded and a Happy Mother's Day greeting from you to your mother.

Of course, despite the sweet sentiment, as with all corporate moves, it pays to read the fine print. On the site's Terms and Conditions, the company states:

By submitting a photograph or video (“Content”), you grant Apple Inc. the irrevocable, perpetual, worldwide right to incorporate such Content and your name into a video produced by Apple and to reproduce, display, perform, distribute, adapt, and promote this Content, in whole or in part, on Facebook.

So before you submit a photo of dear old mom, best to make sure you're ready to surrender those rights to your cherished family photograph. 

Apple kicked off its celebration of Mother's Day last week with a heartwarming video that also emphasized using the iPhone to take photos of your family. 

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Nvidia's latest offers low-cost, high-power boost to virtual reality

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Image: Nvidia

In the age of mobile everything, a sexy, new PC graphics card struggles to find the proper acknowledgement from mainstream users. But even if you haven't installed a graphics card in years (or ever), Nvidia's latest, the GeForce GTX 1080, is worth paying attention to.

Why? Because it promises to deliver a huge performance boost to one of the hottest new areas of computing: virtual reality.

"Our first Pascal gaming GPU, the GeForce GTX 1080, enables incredible realism in gaming and deeply immersive VR experiences, with dramatically improved performance and efficiency," Jeff Fisher, senior vice president of Nvidia's PC business, said in a statement released on the company's website on Friday. "It's the most powerful gaming GPU ever built, and some of our finest work."

It offers two times the performance in virtual reality

Part of the reason the graphics card has so many insiders excited is that it offers two times the performance in virtual reality at hundreds of dollars less than the previous top tier option  just $599 versus the GeForce GTX Titan X at $999. 

The card even got a ringing endorsement from the company behind VR gaming favorite EVE: Valkyrie. "GeForce GTX 1080 promises to be the ultimate graphics card for experiencing EVE: Valkyrie," Hilmar Veigar Pétursson, CEO of CCP Games, said in a statement provided by Nvidia.  

"We took scenes from our Paragon game cinematics that were designed to be rendered offline, and rendered them in real time on GTX 1080," Tim Sweeney, founder of Epic Games, said in a statement. "It's mind-blowing and we can't wait to see what developers create ... in the world of games, automotive design, or architectural visualization  for both 2D screens and for VR."

The GeForce GTX 1080 will be available May 27.

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How one teen amassed an 'orchard' of historic Apple products

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Image: Alex jason

When he was 10 years old, Alex Jason got his hands on his first Macintosh computer by trading a minibike and a snowblower for it. He couldn't help but tinker with his new iMac G5, upgrading it as much as he could.

After reaching the G5's limit, he had an itch to do more.

"I decided I really loved working on these computers and fixing them," Alex told Mashable. "I went on Craigslist and bought one or two from the early 2000s, and I realized how cool they were because they were, to me, retro."

Cut to five years later: Alex now has a collection of more than 250 "significant" Apple products, dubbed the Apple Orchard, and the majority of it is located in his family's basement. If you add up the mice, keyboards, wires and everything, Alex said the number reaches about 500.

Sitting in the basement are rows of Macintosh and Apple II computers, PowerBooks, iMacs, iPods and more. Alex even has an impressive number of "extremely rare" prototype computers, keyboards and mice that never made it to store shelves. 

Two prototypes that are a part of Alex's Apple Orchard.

Image: Alex Jason

Building the collection

Alex has obtained all the pieces from different places, starting with Craigslist and Uncle Henry's — a classifieds website that's like a Craigslist for Maine. He avoids Ebay because it's often too pricey.

"From Craigslist I met a guy who owned a collection right here near my town, and I used some of my lawn-mowing money to pay for that," he said. "I think I got 50 or 60 computers from that."

Not everything in the collection is a computer or computer part though. Along the basement walls hang posters from throughout Apple's history, and there's even an original copy of Woz Pak, Steve Wozniak's own coding notes for the Apple II.

One of Alex's most prized pieces, the Apple I, sits offsite for security reasons, but it's not the only computer he loves.

"I have a really soft spot for the Lisa 2/5," Alex said. He received a restored and refurbished Lisa 2/5 from a friend, which Alex built a special acrylic case for.

The Lisa 2/5.

Image: Alex Jason

Making a museum

Alex isn't going to just keep his Apple Orchard to himself — Alex's dad, Bill Jason, said they are in the process of fundraising to run their own museum, the Maine Technology Museum. 

"[Alex's] Apple Orchard collection will have a small wing in 15% of the space and the other 85% of the museum will be cool, interactive and engaging technology exhibits for renewable energy, engineering, computers, space exploration and everything else related to technology to inspire everyone to invent, create and innovate," Bill said. 

The museum will be located in the Good Will-Hinckley Carnegie Library in Fairfield, Maine. Bill said it will require some renovation before the space will be ready to use.

A view of the museum-like basement in the Jason's house.

Image: Alex Jason

In the meantime, Alex is still looking for a Lisa 1, which is an extremely rare computer. Alex said they're so rare because they came with Apple's custom "Twiggy" drives, which weren't very good, and Apple offered a free upgrade to the Lisa 2 for customers, taking most Lisa 1 computers out of circulation.

That kind of knowledge just comes with the territory.

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Messing around with this virtual theremin is completely addicting

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Image: Femur

If you've ever wanted to try messing around with a theremin, there's a virtual one you can try out online or on your phone, aptly called Theremin.

Theremins are strange early electronic instruments that typically look like a box with a metal rod sticking up out of it and another bent rod sticking out the side. You don't touch theremins; instead, theremin players wave their hands around both rods, which sense the relative position of their hands. One rod controls the volume and the other rod controls the pitch.

Here's a popular example of someone playing a theremin:

The virtual theremin doesn't mimic the structure of a physical theremin, instead translating the two rods into a rectangular sound board. As you click or tap from left to right on the X axis, the pitch increases. The Y axis doesn't exactly scale the volume like expected — as you move up the Y axis, the strength of the sound increases. If you have a touch screen, Theremin supports multitouch.

There are settings at the bottom of Theremin too, which control the amount of delay, feedback and "scuzz" (distortion). There are also different settings in the top right that change the overall sound.

Once you start getting a hang of the virtual theremin, you can purchase the app for Chrome or iOS, which allows you to record the sounds you create and save them. 

The web version is free to use, but doesn't allow you to record. The app is available for $3.99 on iOS and $5.99 on Chrome.

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Thứ Sáu, 6 tháng 5, 2016

Single-propeller 'drone' flies when you throw it like a frisbee

Thứ Sáu, 6 tháng 5, 2016 - 0 Comments

A drone, or quadcopter as it's technically called, typically has four propellers to generate enough thrust to let it hover in the air. The propellers are arranged in such a way to counterbalance the weight of the drone itself.

Researchers at the Institute for Dynamic Systems and Control at ETH Zurich have created a new kind of flying machine (technically, not a drone) that only needs one blade to fly.

The flying machine is called the Monospinner and is billed as the "simplest, controllable, flying machine in existence" since it lacks actuators and aerodynamic surfaces. It only has one moving part: the rotating propeller.

The three-person research team (Weixuan Zhang, Mark Mueller and Raffaello D'Andrea) said the Monospinner was born after they asked "what is the minimum number of moving parts necessary for controlled flight?"

Image: ETC ZURICH

The researchers have provided an in-depth look at the math and science that went into getting its flying machine into the air here. The gist: "An unconventional equilibrium is found by analyzing the vehicle’s dynamics. For a certain constant angular speed and propeller force, the Monospinner is able to remain substantially in one position. Feedback control keeps the vehicle near this equilibrium."

To fly it, just throw it into the air like a frisbee:

Image: etc zurich

Needless to say, you probably want to stay away from one of these guys. Just look at how it's spinning at an angle. It could easily take your eye out.

Image: ETC Zurich

Controlling the Monospinner.

Image: ETC ZURICH

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Facebook is testing a feature that lets you find more Groups

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Whether you're looking for parenting tips or the best new restaurants in your neighborhood, Facebook Groups is useful for finding virtual communities around various topics.

Now Facebook is testing a dedicated "Discover" feature within the Groups section, making it easier to join conversations.

A new tab will let you browse public and closed Facebook Groups by category, including Groups your friends are in and local Groups. You can see what's gaining traction in your circle, and in your city.

As a randomly-selected Facebook user in the test group, I can confirm the Discover feature is easy and intuitive to use. Indeed, it's a surprise it's taken this long to roll out something like this. 

But the effort makes sense: it's not unlike Twitter and Instagram's new discovery efforts.

Discover offers 25 different categories such as parenting, sports, food, buy & sell, networking, animals & pets, hobby & leisure, support & comfort and travel. Each topic page highlights the top suggested Groups based on popularity and who you may already know that's a member. 

Previously, you'd have to type keywords into the search bar to find related Groups or wait until you were invited to join one by a friend.

While only a select group of people have the feature right now, Facebook told Mashable it will roll out more broadly in the near future.

Beyond Facebook's news feed, Groups is the most-used feature within the app. About one billion people use Groups each month.

Bonus: Here's how you unlock the secret emoticon keyboard on your iPhone

Video: Rill Causey, Phil Nolan, Sam Sheffer, Tyler Tronson


Sheryl Sandberg honors single moms in beautiful Mother's Day post

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Facebook COO Sheryl Sandberg on a panel at the Fortune Global Forum on November 3, 2015, in San Francisco, California.
Image: Getty Images for Fortune

In an emotional 1,100-word Facebook post published Friday, Sheryl Sandberg reflected on her first year as a widow and single mother. 

The Facebook COO, who lost her husband Dave Goldberg in May 2015, describes a "new and unfamiliar world" of trying to succeed at work without a partner at home, struggling to comfort her grieving children and regularly encountering reminders, like father-daughter dances, that her family will never be the same.

"Before, I did not quite get it. I did not really get how hard it is to succeed at work when you are overwhelmed at home," Sandberg writes in her post. "I did not understand how often I would look at my son’s or daughter’s crying face and not know how to stop the tears. How often situations would come up that Dave and I had never talked about and that I did not know how to handle on my own."

While the post was deeply personal, Sandberg devoted much of it to honoring single mothers and describing the challenges they face. 

"For many single mothers, this is the only world they know," Sandberg writes. "Each and every day they make sacrifices, push through barriers, and nurture beautiful families despite the demands on their time and energy."

Sandberg, who authored the 2013 bestselling book Lean In: Women, Work, and the Will to Lead, even gave credit to critics who said she didn't fully understand or account for the choices single mothers must make when trying to tend to their children and excel at work. She writes: 

In Lean In, I emphasized how critical a loving and supportive partner can be for women both professionally and personally—and how important Dave was to my career and to our children’s development. I still believe this. Some people felt that I did not spend enough time writing about the difficulties women face when they have an unsupportive partner or no partner at all. They were right.

Sandberg, however, didn't stop there. She marshaled statistics to illustrate the tough odds single mothers labor against, including the fact that 35% of them experience food insecurity and 46% of families headed by black and Hispanic single mothers live in poverty. 

"Single moms have been leaning in for a long time." 

Sandberg highlights the story of one San Jose, California, mother who works two jobs and must choose between groceries and paying her cell phone bill. Both are essential, she writes, because without the phone, her son won't be able to call his mother at her second job to say he's arrived home after traveling through their unsafe neighborhood. 

"Single moms have been leaning in for a long time—out of necessity and a desire to provide the best possible opportunities for their children," Sandberg writes. 

She criticizes the American stance on issues like paid parental and sick leave as leaving families to "fend for themselves" and concludes the post with a call to "rethink our public and corporate workforce policies and broaden our understanding of what a family is and looks like." 

Sandberg's strong convictions and empathetic approach will likely quiet some of her critics, particularly if she continues to advocate for all single mothers and their families — and she seems poised to do just that.

"We need to understand that it takes a community to raise children and that so many of our single mothers need and deserve a much more supportive community than we give them," she writes. "We owe it to them and to their children to do better." 

Have something to add to this story? Share it in the comments.

One guy taught Amazon's Alexa to summon his Tesla, because why not

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You can now tell one gadget to tell another gadget to summon your Tesla Model S.
Image: Tesla Motors

Summoning or parking your car with a tap on your phone is no longer cool. You know what's cool? Ordering a gadget to order your car to do your bidding. 

That's the result of a "weekend project" by Tesla Model S owner Jason Goecke, who managed to get Amazon Echo to summon his car out of the garage.

Goecke did the trick by using an unofficial API (Tesla hasn't released a public API at this point), Amazon Echo's voice assistant Alexa and the Go programming language. 

In practice, it looks like this: Goecke tells Alexa "Ask KITT to pull out of the garage," KITT being a reference to cult '80s TV series Knight Rider. As the garage door opens and the Model S slowly glides out, Alexa responds, "I will now pull your Tesla out of the garage; keep an eye on it."

Goecke admits that the system is too much of a security risk as is, and that additional security measures, such as voice biometrics, could be applied to make sure no unwanted third party can boss your Tesla around. 

This is not the first Summon-related hack we've seen. In February, iOS developer Allen Wong created an Apple Watch app which lets you summon or park a Tesla directly from your smartwatch. 

[H/T The Verge]

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Is the iPhone 7 going to have a damn headphone jack or not?

Mashtalk0504
Image: mashable composite, Liz Pierson

This week on MashTalk, we sift through all the rumors to try to decide: Is the iPhone 7 going to have a damn headphone jack or not?

Plus, we discuss the exciting (and possibly unsettling) news that robots are becoming capable surgeons. Lastly, our longest Rapid Reactions round ever features a debate about sex in self-driving cars. Yep. 

Listen to the episode on iTunes or on Stitcher. You can also subscribe to MashTalk on iTunes by clicking the button below to get our latest episodes, instantly. If you like MashTalk, please fill out our audience survey.

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This is how stunning VR video from GoPro's Omni camera looks

Gopro-omni-footage
Footage from GoPro's Omni VR camera.
Image: Gopro

GoPro's decision to delay its Karma drone until the holiday is sad news. But cheer up, the company's just released the first footage from its Omni VR camera. And it's absolutely stunning.

The VR camera, which consists of a chassis that holds six Hero4 cameras, launches in August for $4,999.99. 

In a new video introducing the Omni, Swedish freestyle skier Jesper Tjader, Icelandic snowboarder Halldor Helgason and few others use the Omni to film their snow run down the Suzuki Nine Queens course.

The 360-degree video is viewable in 4K (2160p) resolution and was shot over the course of three days.

Although GoPro says the video was shot using prototype Omni cameras and the consumer version will have significant quality improvements, the footage is damn good. You can hardly see any of the stitching seams between the six cameras.

"VR is a whole new experience that can fully transport someone into another experience," Woodman told Mashable last year. "The ability to promote empathy through VR, the better it is for people to have a human connection. It's gonna open up all kinds of viewing experiences and expand the lifespan of content."

Have something to add to this story? Share it in the comments.

This is how stunning VR video from GoPro's Omni camera looks

Http%3a%2f%2fi.blueprint.mashable.com%2fipxmar152rxzluorzzgjuf_q_fw%3d%2fblueprint-api-production.s3.amazonaws.com%2fuploads%2fcard%2fimage%2f82230%2fgopro-omni-footage
Footage from GoPro's Omni VR camera.
Image: Gopro

GoPro's decision to delay its Karma drone until the holiday is sad news. But cheer up, the company's just released the first footage from its Omni VR camera. And it's absolutely stunning.

The VR camera, which consists of a chassis that holds six Hero4 cameras, launches in August for $4,999.99. 

In a new video introducing the Omni, Swedish freestyle skier Jesper Tjader, Icelandic snowboarder Halldor Helgason and few others use the Omni to film their snow run down the Suzuki Nine Queens course.

The 360-degree video is viewable in 4K (2160p) resolution and was shot over the course of three days.

Although GoPro says the video was shot using prototype Omni cameras and the consumer version will have significant quality improvements, the footage is damn good. You can hardly see any of the stitching seams between the six cameras.

"VR is a whole new experience that can fully transport someone into another experience," Woodman told Mashable last year. "The ability to promote empathy through VR, the better it is for people to have a human connection. It's gonna open up all kinds of viewing experiences and expand the lifespan of content."

Have something to add to this story? Share it in the comments.

SpaceX lands Falcon 9 rocket at sea again, despite much harsher conditions

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The Falcon 9 has landed on a drone ship, again!
Image: SpaceX

Saying "there's no way I can pull this off" to lower expectations is the oldest trick in the book, but SpaceX just used it masterfully. The company managed to land the first stage of its Falcon 9 rocket on a drone ship at sea for the second time, despite previously saying a successful landing was "unlikely."

This is due to the rocket's re-entry into the Earth's atmosphere being much faster (and, thus, hotter) than on the first successful attempt in April. 

The Falcon 9, which was launched at 1:21 a.m. ET Friday, carried a Japanese communications satellite called JCSAT-14 into Earth's orbit. That part of the mission was also a success, with the second stage of Falcon 9 delivering JCSAT-14 into orbit about an hour after launch. 

Prior to the landing, SpaceX CEO Elon Musk said the odds of making a successful landing are "maybe even." 

All in all, this is the sixth attempt by SpaceX to land the Falcon 9 on a drone ship in the ocean, the last two of which were successful. The landings are important as they give SpaceX the opportunity to reuse the Falcon 9 rockets, significantly reducing the cost of launching to space. 

On Twitter, Musk drops a hint on why this mission might be even more important than the first successful drone landing. 

This means that the rocket can safely slow down very quickly after a fast entry into the atmosphere. Though Musk does not explicitly mention this, the ability to slow down a spacecraft quickly would come in handy in a Mars landing, which is problematic as the planet's thin atmosphere would do a bad job slowing a spaceship down during a landing attempt. 

In April, Musk tweeted that the company plans to send its Red Dragon spacecraft to Mars in 2018. Unlike earlier Mars landing missions, Red Dragon is designed to land without a parachute, instead using SpaceX's SuperDraco thrusters to slow the craft down during landing. 

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Thứ Năm, 5 tháng 5, 2016

This is how stunning VR video from GoPro's Omni camera looks

Thứ Năm, 5 tháng 5, 2016 - 0 Comments

Http%3a%2f%2fi.blueprint.mashable.com%2fipxmar152rxzluorzzgjuf_q_fw%3d%2fblueprint-api-production.s3.amazonaws.com%2fuploads%2fcard%2fimage%2f82230%2fgopro-omni-footage
Footage from GoPro's Omni VR camera.
Image: Gopro

GoPro's decision to delay its Karma drone until the holiday is sad news. But cheer up, the company's just released the first footage from its Omni VR camera. And it's absolutely stunning.

The VR camera, which consists of a chassis that holds six Hero4 cameras, launches in August for $4,999.99. 

In a new video introducing the Omni, Swedish freestyle skier Jesper Tjader, Icelandic snowboarder Halldor Helgason and few others use the Omni to film their snow run down the Suzuki Nine Queens course.

The 360-degree video is viewable in 4K (2160p) resolution and was shot over the course of three days.

Although GoPro says the video was shot using prototype Omni cameras and the consumer version will have significant quality improvements, the footage is damn good. You can hardly see any of the stitching seams between the six cameras.

"VR is a whole new experience that can fully transport someone into another experience," Woodman told Mashable last year. "The ability to promote empathy through VR, the better it is for people to have a human connection. It's gonna open up all kinds of viewing experiences and expand the lifespan of content."

Have something to add to this story? Share it in the comments.

Facebook gets in Mother's Day spirit with flowers in Messenger

Reactions-thumb
Image: Facebook

Facebook is already getting ready for Mother's Day. 

The social network is rolling out a couple special features for Mother's Day, including an experimental flower reaction and a feature that lets you send flowers via Messenger. 

In Messenger, a flower button will appear near the text box for a limited time. Tapping the icon will animate your message, photo or GIF with flowers. There's also a new Mother's Day-themed sticker pack for Messenger in honor of the holiday, that you can find here

Messenger aside, Facebook is also testing a special reaction called "thankful" for Mother's Day that will symbolized as a flower. The reaction, which Facebook tells us will be tested in a few countries outside of the US, was first spotted by Twitter user Sreedev Sharma.

The "thankful" reaction is temporary and limited to Mother's Day (though you'll still be able to see flowers in the total like count after it goes away) but Facebook says it may experiment with more of these temporary reactions in the future. 

The company didn't elaborate on which countries would be able to see the new reaction but it's not surprising Facebook would opt to limit it to specific markets. Reactions were only tested in Ireland and Spain when they were first rolled out last fall and the company has spoken at length about the importance of making sure reactions will translate in each market (that's why "yay," one of the early reactions, was nixed from final lineup.)

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